Paul Sinnett

Objective
To create great games

Work History
He began professional games programming in 1996 as an employee of Probe and later Acclaim. He led the team of tool programmers that created the art and design tools for Forsaken, Spirit Master, and Re-Volt. He then led the programming team on Armorines: Project SWARM. At the end of 1999 he left Acclaim to help start up Coyote Developments Ltd.

At Coyote he worked on European Super League, ZooCube, ArmyMen: RTS, BIONCILE, I-Ninja, and he's currently working on Vietcong: Purple Haze. He also setup Coyote's network and pioneered many of the working practices that Coyote has adopted.

Hardware
XBox, PS2, GameCube, PC, PSX, N64, Dreamcast

Software
Visual Studio, .NET, Source Safe, GCC, CVS, Subversion

Languages
Scripting, Java, C++, C, Assembler

Contact Details
Mail: Paul Sinnett, First Floor Flat 5, The Waldrons, Croydon, Surrey, CR04HB, UK.